131 lines
4.5 KiB
C#
131 lines
4.5 KiB
C#
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using MathNet.Numerics.LinearAlgebra;
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using MathNetMatrix = MathNet.Numerics.LinearAlgebra.Matrix<double>;
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using MathNetVector = MathNet.Numerics.LinearAlgebra.Vector<double>;
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using System.Drawing;
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namespace 头罩视野.Services
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{
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class GetArea
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{
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// 设备固定参数
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private static double R = 330; // 半球半径
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private static double angleStep = 10; // 每格角度
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// 定义参数(和你代码里一致)
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private const int totalLights = 81;
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// 传入:72个灯的亮灭数据(0=灭,1=亮)
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// 返回:椭圆面积
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public static double CalculateEllipseArea(int[] lightData, List<(int m, int n)> lightPositions)
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{
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//if (lightData.Length != totalLights || lightPositions.Count != totalLights)
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// throw new Exception("必须是81个灯的数据");
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// 第一步:收集所有亮灯坐标
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List<System.Drawing.Point> brightPoints = new List<System.Drawing.Point>();
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for (int i = 0; i < totalLights; i++)
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{
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if (lightData[i] == 1)
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{
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var (m, n) = lightPositions[i];
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System.Drawing.Point p = GetLightPoint(m, n);
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brightPoints.Add(p);
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}
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}
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// 第二步:用亮点拟合椭圆
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var (cx, cy, a, b, area) = FitEllipse(brightPoints);
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// 返回面积
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return area;
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}
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/// 生成设备全部243盏灯的(m,n)位置 上爪1条、下爪1条、左右共用1条,各81灯
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private static System.Drawing.Point GetLightPoint(int m, int n)
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{
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double radH, radV;
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// 上爪灯条(n=0):水平角固定,m控制垂直角
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if (n == 0)
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{
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radH = 0;
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radV = m * angleStep * Math.PI / 180;
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}
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// 下爪灯条(n=1):水平角固定为180°,m控制垂直角
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else if (n == 1)
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{
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radH = Math.PI;
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radV = m * angleStep * Math.PI / 180;
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}
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// 左右共用灯条(n=2):垂直角固定,m控制水平角
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else
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{
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radH = m * angleStep * Math.PI / 180;
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radV = 0;
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}
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// 保留你原来的投影公式
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double x = R * Math.Tan(radH);
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double y = R * Math.Tan(radV);
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return new System.Drawing.Point((int)Math.Round(x), (int)Math.Round(y));
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}
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// 最小二乘法拟合椭圆(核心算法)cx:椭圆中心点的 X 坐标 cy:椭圆中心点的 Y 坐标 a:椭圆的长半轴长度(较大的那个半径)b:椭圆的短半轴长度(较小的那个半径)
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private static (double cx, double cy, double a, double b, double area) FitEllipse(List<Point> points)
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{
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int n = points.Count;
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if (n < 5)
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throw new Exception("至少需要5个点来拟合椭圆");
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// 这里是正确写法
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var M = MathNetMatrix.Build.Dense(n, 5);
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var Y = MathNetVector.Build.Dense(n, i => -1.0);
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for (int i = 0; i < n; i++)
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{
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double x = points[i].X;
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double y = points[i].Y;
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M[i, 0] = x * x;
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M[i, 1] = x * y;
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M[i, 2] = y * y;
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M[i, 3] = x;
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M[i, 4] = y;
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}
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// 求解
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Vector<double> sol = M.QR().Solve(Y);
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double A = sol[0], B = sol[1], C = sol[2], D = sol[3], E = sol[4], F = 1;
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// 椭圆中心
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double cx = (2 * C * D - B * E) / (B * B - 4 * A * C);
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double cy = (2 * A * E - B * D) / (B * B - 4 * A * C);
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// 半轴
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double term1 = 2 * (A * E * E + C * D * D - B * D * E + (B * B - 4 * A * C) * F);
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double term2 = (A + C) + Math.Sqrt((A - C) * (A - C) + B * B);
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double term3 = (A + C) - Math.Sqrt((A - C) * (A - C) + B * B);
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double a = Math.Sqrt(Math.Abs(term1 / ((B * B - 4 * A * C) * term3)));
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double b = Math.Sqrt(Math.Abs(term1 / ((B * B - 4 * A * C) * term2)));
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if (a < b) (a, b) = (b, a);
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double area = Math.PI * a * b;
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return (cx, cy, a, b, area);
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}
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}
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}
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