页面逻辑调整
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@@ -7,6 +7,15 @@ namespace 头罩视野.Services
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{
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class GetArea
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{
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// 设备固定参数
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private static double R = 330; // 半球半径
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private static double angleStep = 10; // 每格角度
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// 定义参数(和你代码里一致)
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private const int totalLights = 81;
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//public const double standardArea = 140;
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/// <summary>有效亮度阈值:区分有效视野和噪声/遮挡的门槛设备标定经验值,≥12判定为有效视野</summary>
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@@ -33,165 +42,50 @@ namespace 头罩视野.Services
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//双目重叠标准
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public static double StandardBinocular = 4150;
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// 剔除异常值,用相邻数据插值
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//空白视野面积计算
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public static readonly double _standardTotalArea = 2 * Math.PI * 330 * 330;
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public static List<dynamic> RemoveOutliers(List<dynamic> data)
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public static double GetBlankViewArea(double binocularTotalArea)
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{
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for (int i = 3; i < data.Count - 1; i++)
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{
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if (Math.Abs(data[i] - data[i - 1]) > OutlierDiffThreshold && Math.Abs(data[i] - data[i + 1]) > OutlierDiffThreshold)
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{
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data[i] = (dynamic)((data[i - 1] + data[i + 1]) / 2);
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}
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//过滤无效信号
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if (data[i] < threshold)
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{
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data[i] = 0;
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}
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}
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return data;
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// 公式:空白 = 标准总面积 - 双目总视野
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return _standardTotalArea - binocularTotalArea;
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}
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//下方视野
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// 固定参数:每一格灯代表 10 度(你的设备标准)
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/// <summary>
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/// 计算单眼视野面积
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/// 计算 下方视野角度(单位:度 °)
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/// </summary>
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/// <param name="groupData">20组数据,每组lightNum个通道</param>
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/// <param name="threshold">有效亮度阈值(如12)</param>
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/// <param name="standardArea">(如140)</param>
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/// <returns>计算好的面积</returns>
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///
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public static double CalculateEyeArea(List<dynamic> groupData)
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public static double CalculateBottomViewAngle(int[] lightData, List<(int m, int n)> lightPositions)
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{
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double[] avg = new double[lightNum];
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for (int c = 0; c < lightNum; c++)
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// 存所有亮灯的角度
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List<double> angles = new List<double>();
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for (int i = 0; i < lightData.Length; i++)
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{
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double sum = 0;
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foreach (var g in groupData) sum += g[c];
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avg[c] = sum / groupData.Count;
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}
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int valid = avg.Count(v => v >= threshold);
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return (valid / lightNum) * standardArea;
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}
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//计算双目视野面积
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/// <summary>
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/// 计算双目视野面积(左右眼同时可见)
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/// </summary>
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public static double CalcBinocularArea(
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List<dynamic> leftGroups,
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List<dynamic> rightGroups
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)
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{
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// 1. 左眼平均数据
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double[] leftAvg = GetEyeAvgArray(leftGroups);
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// 2. 右眼平均数据
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double[] rightAvg = GetEyeAvgArray(rightGroups);
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// 3. 双目同时有效点数(左右都亮才算)
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int biValid = 0;
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for (int i = 0; i < lightNum; i++)
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{
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if (leftAvg[i] >= threshold && rightAvg[i] >= threshold)
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biValid++;
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}
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// 4. 双目视野面积
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return (biValid / lightNum) * standardArea;
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}
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//下方视野角度
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/// <summary>
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/// GB2890-2022 计算 单眼下方视野角度
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/// eyeData:单眼lightNum路平均数据数组
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/// threshold:有效亮度阈值
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/// </summary>
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public static double CalcLowerAngle(double[] eyeData, double perAngle)
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{
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// 总lightNum点 每点5°
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int totalPoint = lightNum;
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// 国标:最下方起始点位(第54号开始为正下方)
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int startDownIndex = 54;
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int validCount = 0;
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// 从最下方向上 连续检测有效点
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for (int i = 0; i < lightNum / 2; i++)
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{
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int idx = (startDownIndex + i) % totalPoint;
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if (eyeData[idx] >= threshold)
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if (lightData[i] == 1)
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{
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validCount++;
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}
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else
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{
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// 断开直接停止
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break;
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var (m, n) = lightPositions[i];
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double angle = m * angleStep;
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angles.Add(angle);
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}
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}
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// 下方视野角度 = 有效点数 × 单步角度
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return validCount * perAngle;
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// 没有亮灯返回 0
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if (angles.Count == 0)
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return 0;
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// 最大角度 = 最下方视野
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return angles.Max();
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}
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/// <summary>
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/// 计算单眼lightNum点通道平均值数组
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/// </summary>
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/// <param name="eyeGroups">多组采样数据集合</param>
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/// <returns>lightNum点通道平均值数组</returns>
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public static double[] GetEyeAvgArray(List<dynamic> eyeGroups)
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{
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if (eyeGroups == null || eyeGroups.Count == 0)
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return new double[lightNum]; // 无数据时返回全0数组
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double[] avg = new double[lightNum];
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for (int i = 0; i < lightNum; i++)
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{
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double sum = 0;
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foreach (var group in eyeGroups)
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{
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sum += group[i];
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}
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avg[i] = sum / eyeGroups.Count;
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}
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return avg;
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}
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//视野保存率
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//double totalSaveRate = (总视野面积 / 标准总视野面积) * 100;
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public static class VisionCalculator
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public static double CalcVisionRate(double binocularRate)
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{
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/// <summary>
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/// 计算视野保存率
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/// </summary>
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/// <param name="actualArea">实测面积</param>
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/// <param name="standardArea">标准面积</param>
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/// <returns>保存率 %</returns>
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public static double CalculateVisionSaveRate(double actualArea)
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{
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return (actualArea / standardArea) * 100;
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}
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}
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//===== 2. 传入你采集的实测面积 =====
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// leftArea:左眼实测 rightArea:右眼实测 binArea:双目重叠实测
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public static double CalcVisionRate(double leftArea, double rightArea)
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{
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// 总视野实测 = 左+右
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double totalSi = leftArea + rightArea;
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// 1. 总视野保存率
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double ratioTotal = totalSi / StandardTotal;
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double ratioTotal = binocularRate / StandardTotal;
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double gammaTotal = GetVisionGamma(ratioTotal);
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double totalRate = gammaTotal * ratioTotal * 100;
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return (totalRate);
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@@ -230,19 +124,6 @@ namespace 头罩视野.Services
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// 设备固定参数
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private static double R = 330; // 半球半径
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private static double angleStep = 10; // 每格角度
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// 定义参数(和你代码里一致)
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private const int totalLights = 81;
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// 传入:72个灯的亮灭数据(0=灭,1=亮)
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// 返回:椭圆面积
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public static double CalculateEllipseArea(int[] lightData, List<(int m, int n)> lightPositions)
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@@ -301,7 +182,6 @@ namespace 头罩视野.Services
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// 最小二乘法拟合椭圆(核心算法)cx:椭圆中心点的 X 坐标 cy:椭圆中心点的 Y 坐标 a:椭圆的长半轴长度(较大的那个半径)b:椭圆的短半轴长度(较小的那个半径)
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private static (double cx, double cy, double a, double b, double area) FitEllipse(List<Point> points)
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{
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int n = points.Count;
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@@ -347,20 +227,6 @@ namespace 头罩视野.Services
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//
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//private static System.Drawing.Point GetLightPoint(int m, int n)
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//{
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// double radH = m * angleStep * Math.PI / 180;
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// double radV = n * angleStep * Math.PI / 180;
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// double x = R * Math.Tan(radH);
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// double y = R * Math.Tan(radV);
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// return new System.Drawing.Point((int)x, (int)y);
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//}
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}
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