优化
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@@ -40,6 +40,10 @@ namespace 头罩视野.Services
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// 只处理亮灯的情况
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if (lightData[i] == 1)
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{
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if (lightPositions.Count < lightData.Count())
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{
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return 0;
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}
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var (m, n) = lightPositions[i];
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// 关键:只取下爪灯条(n == 1),因为只有它才对应下方的垂直视野
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@@ -63,7 +67,7 @@ namespace 头罩视野.Services
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//视野保存率
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public static double CalcVisionRate(double binocularRate)
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{
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// 1. 总视野保存率
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double ratioTotal = binocularRate / _standardTotalArea;
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double gammaTotal = GetVisionGamma(ratioTotal);
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@@ -114,8 +118,14 @@ namespace 头罩视野.Services
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List<System.Drawing.Point> brightPoints = new List<System.Drawing.Point>();
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for (int i = 0; i < totalLights; i++)
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{
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if (totalLights > lightData.Count())
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{
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}
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if (lightData[i] == 1)
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{
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var (m, n) = lightPositions[i];
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System.Drawing.Point p = GetLightPoint(m, n);
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brightPoints.Add(p);
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@@ -127,7 +137,7 @@ namespace 头罩视野.Services
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// 返回面积
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return area;
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}
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}
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/// 生成设备全部243盏灯的(m,n)位置 上爪1条、下爪1条、左右共用1条,各81灯
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public static System.Drawing.Point GetLightPoint(int m, int n)
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{
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@@ -162,45 +172,45 @@ namespace 头罩视野.Services
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// 最小二乘法拟合椭圆(核心算法)cx:椭圆中心点的 X 坐标 cy:椭圆中心点的 Y 坐标 a:椭圆的长半轴长度(较大的那个半径)b:椭圆的短半轴长度(较小的那个半径)
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public static (double cx, double cy, double a, double b, double area) FitEllipse(List<Point> points)
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{
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int n = points.Count;
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{
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int n = points.Count;
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if (n < 5)
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//throw new Exception("至少需要5个点来拟合椭圆");
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return new (0,0,0,0,0) ;
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return new(0, 0, 0, 0, 0);
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// 这里是正确写法
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var M = MathNetMatrix.Build.Dense(n, 5);
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var Y = MathNetVector.Build.Dense(n, i => -1.0);
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for (int i = 0; i < n; i++)
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{
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double x = points[i].X;
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double y = points[i].Y;
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M[i, 0] = x * x;
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M[i, 1] = x * y;
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M[i, 2] = y * y;
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M[i, 3] = x;
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M[i, 4] = y;
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}
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{
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double x = points[i].X;
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double y = points[i].Y;
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M[i, 0] = x * x;
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M[i, 1] = x * y;
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M[i, 2] = y * y;
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M[i, 3] = x;
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M[i, 4] = y;
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}
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// 求解
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Vector<double> sol = M.QR().Solve(Y);
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double A = sol[0], B = sol[1], C = sol[2], D = sol[3], E = sol[4], F = 1;
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// 求解
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Vector<double> sol = M.QR().Solve(Y);
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double A = sol[0], B = sol[1], C = sol[2], D = sol[3], E = sol[4], F = 1;
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// 椭圆中心
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double cx = (2 * C * D - B * E) / (B * B - 4 * A * C);
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double cy = (2 * A * E - B * D) / (B * B - 4 * A * C);
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// 椭圆中心
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double cx = (2 * C * D - B * E) / (B * B - 4 * A * C);
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double cy = (2 * A * E - B * D) / (B * B - 4 * A * C);
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// 半轴
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double term1 = 2 * (A * E * E + C * D * D - B * D * E + (B * B - 4 * A * C) * F);
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double term2 = (A + C) + Math.Sqrt((A - C) * (A - C) + B * B);
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double term3 = (A + C) - Math.Sqrt((A - C) * (A - C) + B * B);
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// 半轴
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double term1 = 2 * (A * E * E + C * D * D - B * D * E + (B * B - 4 * A * C) * F);
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double term2 = (A + C) + Math.Sqrt((A - C) * (A - C) + B * B);
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double term3 = (A + C) - Math.Sqrt((A - C) * (A - C) + B * B);
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double a = Math.Sqrt(Math.Abs(term1 / ((B * B - 4 * A * C) * term3)));
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double b = Math.Sqrt(Math.Abs(term1 / ((B * B - 4 * A * C) * term2)));
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double a = Math.Sqrt(Math.Abs(term1 / ((B * B - 4 * A * C) * term3)));
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double b = Math.Sqrt(Math.Abs(term1 / ((B * B - 4 * A * C) * term2)));
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if (a < b) (a, b) = (b, a);
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double area = Math.PI * a * b;
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if (a < b) (a, b) = (b, a);
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double area = Math.PI * a * b;
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return (cx, cy, a, b, area);
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}
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