This commit is contained in:
xyy
2026-05-18 14:20:16 +08:00
parent 4a436ddcea
commit 115aa114c6

View File

@@ -402,7 +402,6 @@ namespace 头罩视野.Views
//计算
private async Task calCurrentangle()
{
await ReadLightBarData();
int[] lightData;
@@ -417,125 +416,70 @@ namespace 头罩视野.Views
return;
}
// 打印原始数据假设灯条顺序上81中81下81
void PrintSegment(int[] data, int start, int length, string title)
{
int end = Math.Min(start + length, data.Length);
var values = data.Skip(start).Take(end - start).ToArray();
string first20 = string.Join("", values.Take(20));
string last20 = string.Join("", values.Skip(Math.Max(0, values.Length - 20)).Take(20));
System.Diagnostics.Debug.WriteLine($"{title} (共{values.Length}个): 前20:{first20} ... 后20:{last20}");
}
System.Diagnostics.Debug.WriteLine("=== 原始灯条数据 ===");
PrintSegment(lightData, 0, 81, "上爪灯条");
PrintSegment(lightData, 81, 81, "下爪灯条");
PrintSegment(lightData, 162, 81, "左右灯条");
double singleArea = GetArea.CalculateEllipseArea(lightData, _lightPositions);
double bottomViewAngle;
double bottomViewAngle = GetArea.CalculateBottomViewAngle(lightData, _lightPositions);
if (tbTest.Content.ToString() == "试样测试")
System.Diagnostics.Debug.WriteLine($"角度: {dqangle.Text}, singleArea={singleArea}, bottomViewAngle={bottomViewAngle}");
// 5. 根据当前测试模式(左眼/右眼/双目),累加面积
if (isLeftOnly)
{
// 修正下爪灯条:填充空洞使连续
int startIdx = 81;
int endIdx = startIdx + 81;
int firstOne = -1, lastOne = -1;
for (int i = startIdx; i < endIdx; i++)
//System.Diagnostics.Debug.WriteLine($"lightData 实际长度: {lightData.Length}");
_leftTotalArea += singleArea;
// 实时合并左眼:只要亮过一次,就永久亮
// 安全获取真实长度
int realLength = lightData.Length;
// 初始化最终数据(永远和 lightData 一样长,不会错)
if (_leftFinalData == null || _leftFinalData.Count != realLength)
{
_leftFinalData = new List<int>(new int[realLength]);
}
for (int i = 0; i < realLength; i++)
{
if (lightData[i] == 1)
{
if (firstOne == -1) firstOne = i;
lastOne = i;
_leftFinalData[i] = 1;
}
}
if (firstOne != -1 && lastOne != -1)
{
for (int i = firstOne; i <= lastOne; i++)
lightData[i] = 1;
}
PrintSegment(lightData, 81, 81, "修正后的下爪灯条");
// 计算亮灯比例
int bottomLampCount = 0;
for (int i = startIdx; i < endIdx; i++)
if (lightData[i] == 1) bottomLampCount++;
double ratio = bottomLampCount / 81.0;
bottomViewAngle = 90.0 * ratio;
// 可选钳位
// if (bottomViewAngle < 52) bottomViewAngle = 52;
// if (bottomViewAngle > 60) bottomViewAngle = 60;
}
else
else if (isRightOnly)
{
bottomViewAngle = GetArea.CalculateBottomViewAngle(lightData, _lightPositions);
_rightTotalArea += singleArea;
int realLength = lightData.Length;
System.Diagnostics.Debug.WriteLine($"角度: {dqangle.Text}, singleArea={singleArea}, bottomViewAngle={bottomViewAngle}");
// 5. 根据当前测试模式(左眼/右眼/双目),累加面积
if (isLeftOnly)
if (_rightFinalData == null || _rightFinalData.Count != realLength)
{
//System.Diagnostics.Debug.WriteLine($"lightData 实际长度: {lightData.Length}");
_leftTotalArea += singleArea;
// 实时合并左眼:只要亮过一次,就永久亮
// 安全获取真实长度
int realLength = lightData.Length;
// 初始化最终数据(永远和 lightData 一样长,不会错)
if (_leftFinalData == null || _leftFinalData.Count != realLength)
{
_leftFinalData = new List<int>(new int[realLength]);
}
for (int i = 0; i < realLength; i++)
{
if (lightData[i] == 1)
{
_leftFinalData[i] = 1;
}
}
_rightFinalData = new List<int>(new int[realLength]);
}
else if (isRightOnly)
for (int i = 0; i < realLength; i++)
{
_rightTotalArea += singleArea;
int realLength = lightData.Length;
if (_rightFinalData == null || _rightFinalData.Count != realLength)
if (lightData[i] == 1)
{
_rightFinalData = new List<int>(new int[realLength]);
}
for (int i = 0; i < realLength; i++)
{
if (lightData[i] == 1)
{
_rightFinalData[i] = 1;
}
_rightFinalData[i] = 1;
}
}
// 6. 更新下方视野的最大值(取所有角度中最大的)
if (bottomViewAngle > maxBottomViewAngle)
maxBottomViewAngle = bottomViewAngle;
await Dispatcher.InvokeAsync(() =>
{
zmsyarea.Text = _leftTotalArea.ToString("0");
ymsyarea.Text = _rightTotalArea.ToString("0");
smsyarea.Text = _binocularTotalArea.ToString("0");
xfsyarea.Text = maxBottomViewAngle.ToString("0");
});
}
// 6. 更新下方视野的最大值(取所有角度中最大的)
if (bottomViewAngle > maxBottomViewAngle)
maxBottomViewAngle = bottomViewAngle;
await Dispatcher.InvokeAsync(() =>
{
zmsyarea.Text = _leftTotalArea.ToString("0");
ymsyarea.Text = _rightTotalArea.ToString("0");
smsyarea.Text = _binocularTotalArea.ToString("0");
xfsyarea.Text = maxBottomViewAngle.ToString("0");
});
}
//数据共享
private async void ShowAreaData()
@@ -946,7 +890,7 @@ namespace 头罩视野.Views
_timer?.Stop();
_cts?.Cancel();
_cts = null;
CloseSerialModbus(); // 释放串口
_modbusMaster.WriteSingleCoil(1, 1, false);
_modbusMaster.WriteSingleCoil(1, 0, false);
@@ -956,112 +900,125 @@ namespace 头罩视野.Views
private IModbusMaster _serialMaster;
private SerialPort _serialPort; // 保存串口对象以便关闭
private bool _isSerialInitialized = false;
private void InitSerialModbus()
{
if (_isSerialInitialized) return; // 已初始化,不再重复
try
{
// 请根据实际 COM 口和参数修改
string portName = "COM3"; // 实际串口号
string portName = "COM3";
int baudRate = 9600;
Parity parity = Parity.None;
int dataBits = 8;
StopBits stopBits = StopBits.One;
var serialPort = new SerialPort(portName, baudRate, parity, dataBits, stopBits);
if (!serialPort.IsOpen)
serialPort.Open();
_serialPort = new SerialPort(portName, baudRate, parity, dataBits, stopBits);
_serialPort.Open();
_serialMaster = ModbusSerialMaster.CreateRtu(serialPort);
// 推荐加上超时,避免卡死
_serialMaster = ModbusSerialMaster.CreateRtu(_serialPort);
_serialMaster.Transport.Retries = 2;
_serialMaster.Transport.ReadTimeout = 500;
_serialMaster.Transport.WriteTimeout = 500;
_serialMaster.Transport.ReadTimeout = 1000;
_serialMaster.Transport.WriteTimeout = 1000;
_isSerialInitialized = true;
System.Diagnostics.Debug.WriteLine($"RS485 串口 {portName} 初始化成功");
}
catch (Exception ex)
{
Console.WriteLine($"串口初始化失败:{ex.Message}");
System.Diagnostics.Debug.WriteLine($"串口初始化失败:{ex.Message}");
_serialMaster = null;
_isSerialInitialized = false;
}
}
private void CloseSerialModbus()
{
try
{
_serialMaster?.Dispose();
_serialPort?.Close();
_serialPort?.Dispose();
}
catch { }
_serialMaster = null;
_serialPort = null;
_isSerialInitialized = false;
}
private async Task ReadLightBarData()
{
// ===================== 最小修改,不丢次 =====================
if (_serialMaster == null)
// 如果未初始化,则初始化
if (!_isSerialInitialized || _serialMaster == null)
{
InitSerialModbus(); // 立即初始化,不跳过本次
InitSerialModbus();
if (_serialMaster == null) return;
}
if (_serialMaster == null) return; // 真的失败才退出
// ==========================================================
try
{
byte slaveId = 1;
var allLights = new List<int>();
// 通道一:10001~10081
// 通道一:上爪灯条
bool[] ch1 = await _serialMaster.ReadInputsAsync(slaveId, 0, 81);
int ch1OnCount = ch1.Count(b => b);
System.Diagnostics.Debug.WriteLine($"通道一(上爪)亮灯数: {ch1OnCount}/81");
allLights.AddRange(ch1.Select(b => b ? 1 : 0));
// 通道二:10097~10177
// 通道二:下爪灯条
bool[] ch2 = await _serialMaster.ReadInputsAsync(slaveId, 96, 81);
int ch2OnCount = ch2.Count(b => b);
System.Diagnostics.Debug.WriteLine($"通道二(下爪)亮灯数: {ch2OnCount}/81");
allLights.AddRange(ch2.Select(b => b ? 1 : 0));
// 通道三
// 通道三:水平灯条分段
bool[] s1 = await _serialMaster.ReadInputsAsync(slaveId, 192, 8);
bool[] s2 = await _serialMaster.ReadInputsAsync(slaveId, 208, 16);
bool[] s3 = await _serialMaster.ReadInputsAsync(slaveId, 224, 16);
bool[] s4 = await _serialMaster.ReadInputsAsync(slaveId, 240, 1);
bool[] s5 = await _serialMaster.ReadInputsAsync(slaveId, 256, 16);
bool[] s6 = await _serialMaster.ReadInputsAsync(slaveId, 272, 16);
bool[] s7 = await _serialMaster.ReadInputsAsync(slaveId, 288, 8);
allLights.AddRange(s1.Select(b => b ? 1 : 0));
bool[] s2 = await _serialMaster.ReadInputsAsync(slaveId, 208, 16);
allLights.AddRange(s2.Select(b => b ? 1 : 0));
bool[] s3 = await _serialMaster.ReadInputsAsync(slaveId, 224, 16);
allLights.AddRange(s3.Select(b => b ? 1 : 0));
bool[] s4 = await _serialMaster.ReadInputsAsync(slaveId, 240, 1);
allLights.AddRange(s4.Select(b => b ? 1 : 0));
bool[] s5 = await _serialMaster.ReadInputsAsync(slaveId, 256, 16);
allLights.AddRange(s5.Select(b => b ? 1 : 0));
bool[] s6 = await _serialMaster.ReadInputsAsync(slaveId, 272, 16);
allLights.AddRange(s6.Select(b => b ? 1 : 0));
bool[] s7 = await _serialMaster.ReadInputsAsync(slaveId, 288, 8);
allLights.AddRange(s7.Select(b => b ? 1 : 0));
int total = 81 + 81 + 8 + 16 + 16 + 1 + 16 + 16 + 8;
if (allLights.Count != total)
{
System.Diagnostics.Debug.WriteLine($"灯条数据总数错误:{allLights.Count},预期 {total}");
}
int ch3Total = allLights.Skip(162).Count(b => b == 1); // 通道三从索引162开始
System.Diagnostics.Debug.WriteLine($"通道三(水平)总亮灯数: {ch3Total}/81");
lock (_lock)
{
DataList.Clear();
if (tbTest.Content.ToString()=="空白测试")
if (tbTest.Content.ToString() == "空白测试")
{
allLights.ForEach(s =>
{
int item = 1;
DataList.Add(item);
});
// 空白测试强制全亮
for (int i = 0; i < allLights.Count; i++)
allLights[i] = 1;
}
DataList.AddRange(allLights.Cast<dynamic>());
}
int onCount = DataList.Count(s => s == 1);
System.Diagnostics.Debug.WriteLine($"当前亮灯数量:{onCount}");
System.Diagnostics.Debug.WriteLine($"当前亮灯数量:{onCount}");
}
catch (Exception ex)
{
Console.WriteLine($"灯条数据读取失败:{ex.Message}");
System.Diagnostics.Debug.WriteLine(ex.StackTrace);
System.Diagnostics.Debug.WriteLine($"灯条数据读取失败:{ex.Message}");
// 出错后关闭并重新初始化串口
CloseSerialModbus();
InitSerialModbus();
}
}
}
}