This commit is contained in:
xyy
2026-03-24 19:34:22 +08:00
parent 9447fa9df4
commit f111ec9e25
9 changed files with 358 additions and 220 deletions

View File

@@ -8,16 +8,13 @@ using System.Windows.Threading;
namespace PLCDataMonitor
{
/// <summary>
/// 自定义滚动报警控件(跑马灯效果 + 闪烁
/// 滚动报警控件(跑马灯效果)
/// </summary>
public class AlarmScrollingText : ContentControl
{
private TextBlock _textBlock;
private Border _clipBorder;
private Storyboard _scrollStoryboard;
private Storyboard _blinkStoryboard;
private double _currentOffset = 0;
private DispatcherTimer _resetTimer;
public static readonly DependencyProperty TextProperty =
DependencyProperty.Register("Text", typeof(string), typeof(AlarmScrollingText),
@@ -38,127 +35,144 @@ namespace PLCDataMonitor
public AlarmScrollingText()
{
// 默认样式
DefaultStyleKey = typeof(AlarmScrollingText);
// 添加一个简单的默认样式,以防找不到模板
this.Loaded += OnLoaded;
}
public override void OnApplyTemplate()
private void OnLoaded(object sender, RoutedEventArgs e)
{
base.OnApplyTemplate();
// 确保获取到模板中的元素
ApplyTemplate();
_textBlock = GetTemplateChild("PART_TextBlock") as TextBlock;
_clipBorder = GetTemplateChild("PART_ClipBorder") as Border;
if (_textBlock != null && _clipBorder != null)
{
_textBlock.Loaded += OnTextBlockLoaded;
_textBlock.SizeChanged += OnTextBlockSizeChanged;
InitializeAnimations();
_textBlock.SizeChanged += (s, args) => CheckAndStartScrolling();
_clipBorder.SizeChanged += (s, args) => CheckAndStartScrolling();
// 初始化滚动动画
InitializeScrollAnimation();
// 检查是否需要滚动
Dispatcher.BeginInvoke(DispatcherPriority.Loaded, new Action(CheckAndStartScrolling));
}
else
{
// 如果找不到模板元素,添加一个简单的 TextBlock 作为后备
CreateFallbackUI();
}
}
private void OnTextBlockLoaded(object sender, RoutedEventArgs e)
private void CreateFallbackUI()
{
StartScrollingIfNeeded();
var border = new Border
{
Background = this.Background,
CornerRadius = new CornerRadius(4),
ClipToBounds = true
};
_textBlock = new TextBlock
{
Text = this.Text,
FontSize = 14,
FontWeight = FontWeights.Bold,
Foreground = Brushes.Red,
TextWrapping = TextWrapping.NoWrap,
VerticalAlignment = VerticalAlignment.Center
};
border.Child = _textBlock;
this.Content = border;
_clipBorder = border;
_textBlock.SizeChanged += (s, args) => CheckAndStartScrolling();
_clipBorder.SizeChanged += (s, args) => CheckAndStartScrolling();
InitializeScrollAnimation();
Dispatcher.BeginInvoke(DispatcherPriority.Loaded, new Action(CheckAndStartScrolling));
}
private void OnTextBlockSizeChanged(object sender, SizeChangedEventArgs e)
private void InitializeScrollAnimation()
{
StartScrollingIfNeeded();
if (_textBlock == null) return;
_scrollStoryboard = new Storyboard();
var doubleAnimation = new DoubleAnimation
{
From = 0,
To = -500, // 初始值,稍后在 CheckAndStartScrolling 中动态更新
Duration = TimeSpan.FromSeconds(5),
RepeatBehavior = RepeatBehavior.Forever
};
Storyboard.SetTarget(doubleAnimation, _textBlock);
Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath("(UIElement.RenderTransform).(TranslateTransform.X)"));
_scrollStoryboard.Children.Add(doubleAnimation);
}
private void OnTextChanged(string newText)
{
if (_textBlock != null)
{
_textBlock.Text = newText;
StartScrollingIfNeeded();
StartBlinking(newText);
// 延迟一下,等待布局更新后再检查
Dispatcher.BeginInvoke(DispatcherPriority.Loaded, new Action(CheckAndStartScrolling));
}
}
private void InitializeAnimations()
private void CheckAndStartScrolling()
{
// 滚动动画
_scrollStoryboard = new Storyboard();
var doubleAnimation = new DoubleAnimation
{
From = 0,
To = -500, // 临时值,后面动态计算
Duration = TimeSpan.FromSeconds(8),
RepeatBehavior = RepeatBehavior.Forever
};
Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath("(UIElement.RenderTransform).(TranslateTransform.X)"));
_scrollStoryboard.Children.Add(doubleAnimation);
// 闪烁动画(前景色交替变化)
_blinkStoryboard = new Storyboard { RepeatBehavior = RepeatBehavior.Forever };
var colorAnimation = new ColorAnimation
{
From = Colors.Red,
To = Colors.Orange,
Duration = TimeSpan.FromSeconds(0.5),
AutoReverse = true,
RepeatBehavior = RepeatBehavior.Forever
};
Storyboard.SetTargetProperty(colorAnimation, new PropertyPath("Foreground.Color"));
_blinkStoryboard.Children.Add(colorAnimation);
}
private void StartScrollingIfNeeded()
{
if (_textBlock == null || _clipBorder == null) return;
if (_textBlock == null || _clipBorder == null || _scrollStoryboard == null)
return;
// 停止当前动画
_scrollStoryboard?.Stop(_textBlock);
_textBlock.RenderTransform = new TranslateTransform();
_scrollStoryboard.Stop(_textBlock);
_textBlock.RenderTransform = null;
// 如果没有报警或报警文本为,不启动滚动
// 如果没有报警或报警文本为"无报警",不启动滚动
if (string.IsNullOrWhiteSpace(Text) || Text == "无报警")
return;
// 等待布局完成后获取实际宽度
Dispatcher.BeginInvoke(DispatcherPriority.Loaded, new Action(() =>
{
double textWidth = _textBlock.ActualWidth;
double containerWidth = _clipBorder.ActualWidth;
if (textWidth <= containerWidth)
{
// 文本不够长,不需要滚动,但保持静止
return;
}
// 重新设置动画的目标偏移量
double targetOffset = containerWidth - textWidth;
var animation = _scrollStoryboard.Children[0] as DoubleAnimation;
if (animation != null)
{
animation.From = 0;
animation.To = targetOffset;
animation.Duration = TimeSpan.FromSeconds(Math.Max(4, textWidth / 50.0)); // 速度自适应
}
_textBlock.RenderTransform = new TranslateTransform();
_scrollStoryboard.Begin(_textBlock, true);
}));
}
private void StartBlinking(string alarmText)
{
if (_textBlock == null) return;
// 停止当前闪烁
_blinkStoryboard?.Stop(_textBlock);
// 如果是无效报警或无报警,恢复正常颜色并停止闪烁
if (string.IsNullOrWhiteSpace(alarmText) || alarmText == "无报警")
{
_textBlock.Foreground = SystemColors.ControlTextBrush;
return;
}
// 开始闪烁动画
_blinkStoryboard.Begin(_textBlock, true);
// 强制更新布局以获取准确宽度
_textBlock.UpdateLayout();
_clipBorder.UpdateLayout();
double textWidth = _textBlock.ActualWidth;
double containerWidth = _clipBorder.ActualWidth;
// 如果文本宽度小于等于容器宽度,不需要滚动
if (textWidth <= containerWidth)
{
return;
}
// 计算滚动目标位置
double targetOffset = -textWidth; // 滚动到文本的左边界
// 更新动画参数
var animation = _scrollStoryboard.Children[0] as DoubleAnimation;
if (animation != null)
{
animation.From = containerWidth; // 从容器右边开始
animation.To = targetOffset; // 滚动到文本的左边界
// 根据文本长度计算滚动速度
double speed = Math.Max(3, Math.Abs(textWidth + containerWidth) / 50.0);
animation.Duration = TimeSpan.FromSeconds(speed);
}
// 设置初始变换
_textBlock.RenderTransform = new TranslateTransform();
// 开始滚动动画
_scrollStoryboard.Begin(_textBlock, true);
}
}
}

View File

@@ -8,6 +8,36 @@
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Themes/Generic.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style TargetType="local:AlarmScrollingText">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="local:AlarmScrollingText">
<Border x:Name="PART_ClipBorder"
Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}"
CornerRadius="4"
ClipToBounds="True"
Padding="5,5">
<TextBlock x:Name="PART_TextBlock"
Text="{TemplateBinding Text}"
FontSize="14"
FontWeight="Bold"
Foreground="Red"
TextWrapping="NoWrap"
VerticalAlignment="Center"/>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
</Application.Resources>
</Application>

View File

@@ -152,23 +152,23 @@ namespace PLCDataMonitor
double totalSeconds = Math.Max(1, (lastTime - firstTime).TotalSeconds);
// 清理超出时间范围的数据
if (totalSeconds > _currentTimeRange)
if (totalSeconds > _currentTimeRange)
{
var maxDataCount = (int)(_currentTimeRange * 10);
// 使用 TryDequeue 安全地移除多余项
while (_sharedDataQueue.Count > maxDataCount)
{
var maxDataCount = (int)(_currentTimeRange * 10);
// 使用 TryDequeue 安全地移除多余项
while (_sharedDataQueue.Count > maxDataCount)
{
_sharedDataQueue.TryDequeue(out _);
}
allData = _sharedDataQueue.ToList();
if (allData.Count > 0)
{
firstTime = allData.First().Item1;
lastTime = allData.Last().Item1;
totalSeconds = Math.Max(1, (lastTime - firstTime).TotalSeconds);
}
_sharedDataQueue.TryDequeue(out _);
}
allData = _sharedDataQueue.ToList();
if (allData.Count > 0)
{
firstTime = allData.First().Item1;
lastTime = allData.Last().Item1;
totalSeconds = Math.Max(1, (lastTime - firstTime).TotalSeconds);
}
}
// 计算Y轴范围
double minValue = double.MaxValue;
@@ -455,6 +455,10 @@ namespace PLCDataMonitor
Friction2Polyline.Points = points2;
}
}
private double CalculateNiceInterval(double range)
{
if (range <= 0) return 10;

View File

@@ -26,17 +26,20 @@
FontSize="12" Foreground="#333" Margin="0,0,15,0"/>
<Button x:Name="PauseButton" Content="暂停" Width="70" Height="28" Margin="5,0"
Background="#E67E22" Foreground="White" BorderThickness="0" Click="PauseButton_Click"/>
<Button x:Name="ResumeButton" Content="继续" Width="70" Height="28" Margin="5,0"
Background="#27AE60" Foreground="White" BorderThickness="0" Click="ResumeButton_Click"/>
<!--<Button x:Name="ResumeButton" Content="继续" Width="70" Height="28" Margin="5,0"
Background="#27AE60" Foreground="White" BorderThickness="0" Click="ResumeButton_Click"/>-->
<!-- 在 ResumeButton 后添加 -->
<local:AlarmScrollingText x:Name="AlarmScrollingCtrl"
Text="无报警"
Background="#FFF0F0F0"
Height="40"
Margin="5"/>
Text="无报警"
Background="#FFF0F0F0"
Height="40"
Width="400"
Margin="5"
HorizontalAlignment="Center"/>
</StackPanel>
</Border>

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@@ -1,6 +1,7 @@
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace PLCDataMonitor
{
@@ -19,21 +20,66 @@ namespace PLCDataMonitor
public event EventHandler PauseRequested;
public event EventHandler ResumeRequested;
// 【修改点 2】合并点击逻辑
private void PauseButton_Click(object sender, RoutedEventArgs e)
{
PauseRequested?.Invoke(this, EventArgs.Empty);
string currentContent = PauseButton.Content.ToString();
if (currentContent == "暂停")
{
// 当前是运行状态,点击后变为暂停
PauseRequested?.Invoke(this, EventArgs.Empty);
// 立即更新按钮样式为“继续”
PauseButton.Content = "继续";
PauseButton.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#27AE60")); // 绿色
}
else
{
// 当前是暂停状态,点击后变为继续
ResumeRequested?.Invoke(this, EventArgs.Empty);
// 立即更新按钮样式为“暂停”
PauseButton.Content = "暂停";
PauseButton.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#E67E22")); // 橙色
}
}
private void ResumeButton_Click(object sender, RoutedEventArgs e)
//private void ResumeButton_Click(object sender, RoutedEventArgs e)
//{
// ResumeRequested?.Invoke(this, EventArgs.Empty);
//}
// 【新增】供 MainWindow 调用的方法,以防 PLC 状态自行变化导致按钮状态不同步
public void SetButtonState(bool isPaused)
{
ResumeRequested?.Invoke(this, EventArgs.Empty);
if (isPaused)
{
PauseButton.Content = "继续";
PauseButton.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#27AE60"));
}
else
{
PauseButton.Content = "暂停";
PauseButton.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#E67E22"));
}
}
public void UpdateAlarms(string alarmMessage)
{
try
{
Dispatcher.Invoke(() => // 更新滚动报警控件的文本
AlarmScrollingCtrl.Text = alarmMessage);
}
catch
{
Dispatcher.Invoke(() => // 更新滚动报警控件的文本
AlarmScrollingCtrl.Text = alarmMessage);
}
}
// 更新数据显示

View File

@@ -43,9 +43,9 @@ namespace PLCDataMonitor
private IModbusMaster _modbusMaster;
// PLC 地址(根据文档修正
private const int PauseControlCoil = 25053; // 写入 true=暂停false=继续(线圈地址)
private const int PauseStatusCoil = 25053; // 读取当前暂停状态(同一地址)
// 暂停控制HR500.04
private const int PauseControlCoil = 41204; // 写入 true=暂停false=继续
private const int PauseStatusCoil = 41204; // 读取当前暂停状态(同一地址)
// 记录暂停时间段(用于导出过滤)
@@ -55,14 +55,6 @@ namespace PLCDataMonitor
public List<(DateTime start, DateTime end)> PausePeriods => _pausePeriods;
// 报警线圈地址(连续读取)
private const int AlarmStartAddr_WR4 = 25065; // WR4.0
private const int AlarmCount_WR4 = 5; // WR4.0 ~ WR4.4
private const int AlarmStartAddr_WR9 = 25145; // WR9.0
private const int AlarmCount_WR9 = 5; // WR9.0 ~ WR9.4
// 添加清空方法
public void ClearPausePeriods()
{
@@ -268,8 +260,6 @@ namespace PLCDataMonitor
private void ReadDataLoop()
{
//int i = 0;
//while (i < 100)
//{
@@ -317,11 +307,6 @@ namespace PLCDataMonitor
while (_keepReading)
{
try
@@ -359,6 +344,15 @@ namespace PLCDataMonitor
}
}
_lastPausedState = isPaused;
// 【新增】同步更新 HomePage 上的按钮状态
Dispatcher.BeginInvoke(new Action(() =>
{
_homePage.SetButtonState(isPaused);
}), System.Windows.Threading.DispatcherPriority.Background);
}
// --- 结束记录暂停时间段 ---
@@ -371,31 +365,38 @@ namespace PLCDataMonitor
// 读取报警状态
bool[] alarmsWR4 = null;
bool[] alarmsWR9 = null;
// ----- 读取报警状态HR504 / HR509-----
bool[] alarmsHR504 = null;
bool[] alarmsHR509 = null;
try
{
alarmsWR4 = _modbusMaster?.ReadCoils(0x01, (ushort)AlarmStartAddr_WR4, AlarmCount_WR4);
alarmsWR9 = _modbusMaster?.ReadCoils(0x01, (ushort)AlarmStartAddr_WR9, AlarmCount_WR9);
// 连续读取 HR504.1 ~ HR504.55个线圈起始 41265
alarmsHR504 = _modbusMaster?.ReadCoils(0x01, 41265, 5);
// 连续读取 HR509.0 ~ HR509.34个线圈起始 41345
alarmsHR509 = _modbusMaster?.ReadCoils(0x01, 41344, 4);
}
catch { } // 读取失败时不更新报警
catch { }
// 构建报警消息
string alarmMessage = "";
if (alarmsWR4 != null && alarmsWR4.Length >= 5)
if (alarmsHR504 != null && alarmsHR504.Length >= 5)
{
if (alarmsWR4[0]) alarmMessage += "超温95℃ ";
if (alarmsWR4[1]) alarmMessage += "上限水位 ";
if (alarmsWR4[2]) alarmMessage += "急停被按下 ";
if (alarmsWR4[3]) alarmMessage += "测试完成 ";
if (alarmsWR4[4]) alarmMessage += "摩擦过大 ";
// 根据实测索引0=41265=已达上限水位
if (alarmsHR504[0]) alarmMessage += "已达上限水位 ";
// 索引1=41266=急停被按下
if (alarmsHR504[1]) alarmMessage += "急停被按下 ";
// 索引2=41267=测试完成(待确认)
if (alarmsHR504[2]) alarmMessage += "测试完成 ";
// 索引3=41268=摩擦力过大(待确认)
if (alarmsHR504[3]) alarmMessage += "摩擦力过大 ";
// 索引4=41269=超温95℃待确认
if (alarmsHR504[4]) alarmMessage += "超温95℃ ";
}
if (alarmsWR9 != null && alarmsWR9.Length >= 5)
if (alarmsHR509 != null && alarmsHR509.Length >= 4)
{
if (alarmsWR9[0]) alarmMessage += "1工位低水 ";
if (alarmsWR9[2]) alarmMessage += "水泵未运行 "; // 索引 2 对应 WR9.2
if (alarmsWR9[3]) alarmMessage += "2工位低位水 ";
if (alarmsHR509[0]) alarmMessage += "1工位低水 ";
if (alarmsHR509[2]) alarmMessage += "水泵未运行 ";
// 索引3=41348=2工位低水位
if (alarmsHR509[3]) alarmMessage += "2工位低水位 ";
}
if (string.IsNullOrEmpty(alarmMessage))
alarmMessage = "无报警";
@@ -403,7 +404,6 @@ namespace PLCDataMonitor
// 更新UI数据监控页+曲线页)
// 使用 BeginInvoke 避免阻塞后台读取线程,减少 UI 卡死风险
Dispatcher.BeginInvoke(new Action(() =>
@@ -424,52 +424,56 @@ namespace PLCDataMonitor
// 新增:更新报警显示
_homePage.UpdateAlarms(alarmMessage);
// 关键修改:确保曲线数据正确记录
if (data.setCount > 0 && data.actualCount > 0 &&
data.setCount > data.actualCount) // 点击了开始,且实际次数小于设定次数,才更新曲线
if (!isPaused)
{
// 创建数据点
var dataPoint = new Tuple<DateTime, double, double>(
DateTime.Now,
friction1,
friction2
);
// 关键修改:确保曲线数据正确记录
if (data.setCount > 0 && data.actualCount > 0 &&
data.setCount > data.actualCount) // 点击了开始,且实际次数小于设定次数,才更新曲线
{
// 创建数据点
var dataPoint = new Tuple<DateTime, double, double>(
DateTime.Now,
friction1,
friction2
);
// 添加到共享队列
_sharedCurveDataQueue.Enqueue(dataPoint);
// 添加到共享队列
_sharedCurveDataQueue.Enqueue(dataPoint);
// 通知曲线页面更新
_curvePage.AddFrictionData(friction1, friction2);
// 通知曲线页面更新
_curvePage.AddFrictionData(friction1, friction2);
// 关键修改:只添加一次,不需要重复添加到报表页面
// 报表页面的CurveDataQueue和_sharedCurveDataQueue是同一个对象
}
if (data.setCount > 0 && data.actualCount > 0 &&
data.setCount == data.actualCount && !_hasInsertedReport) // 一次测试执行完成,保存报表
{
// 创建报表记录(时间+压力+最大摩擦力)
var reportRecord = new ReportData(
DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"), // 当前时间
pressure1.ToString("F1"), // 工位1压力
pressure2.ToString("F1"), // 工位2压力
maxFriction1.ToString("F1"), // 工位1最大摩擦力
maxFriction2.ToString("F1"),
data.t1,
data.t2,
data.D
);
// 插入报表
_reportPage.AddReportRecord(reportRecord);
// 标记为已插入(避免同一批次重复插入)
_hasInsertedReport = true;
}
if (data.actualCount < data.setCount)
{
_hasInsertedReport = false;
}
}
if (data.setCount > 0 && data.actualCount > 0 &&
data.setCount == data.actualCount && !_hasInsertedReport) // 一次测试执行完成,保存报表
{
// 创建报表记录(时间+压力+最大摩擦力)
var reportRecord = new ReportData(
DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"), // 当前时间
pressure1.ToString("F1"), // 工位1压力
pressure2.ToString("F1"), // 工位2压力
maxFriction1.ToString("F1"), // 工位1最大摩擦力
maxFriction2.ToString("F1"),
data.t1,
data.t2,
data.D
);
// 插入报表
_reportPage.AddReportRecord(reportRecord);
// 标记为已插入(避免同一批次重复插入)
_hasInsertedReport = true;
}
if (data.actualCount < data.setCount)
{
_hasInsertedReport = false;
}
}), System.Windows.Threading.DispatcherPriority.Background);
}
}
@@ -594,6 +598,7 @@ namespace PLCDataMonitor
if (_isConnected && _modbusMaster != null)
{
_modbusMaster.WriteSingleCoil(0x01, (ushort)PauseControlCoil, true);
Thread.Sleep(100);
}
}
catch (Exception ex)
@@ -609,6 +614,7 @@ namespace PLCDataMonitor
if (_isConnected && _modbusMaster != null)
{
_modbusMaster.WriteSingleCoil(0x01, (ushort)PauseControlCoil, false);
Thread.Sleep(100);
}
}
catch (Exception ex)

View File

@@ -119,23 +119,58 @@ namespace PLCDataMonitor
return;
}
// 重建连续时间轴(秒)
// 【修复】重建连续时间轴(秒)- 自动扣除暂停时间
List<double> timeAxis = new List<double>();
DateTime firstValid = filteredData.First().Item1;
double accumulated = 0;
DateTime effectiveStartTime = filteredData.First().Item1;
DateTime effectiveEndTime = filteredData.Last().Item1;
for (int i = 0; i < filteredData.Count; i++)
{
if (i == 0)
timeAxis.Add(0);
else
DateTime currentTime = filteredData[i].Item1;
// 1. 计算从开始到现在的总物理时间
double totalElapsed = (currentTime - effectiveStartTime).TotalSeconds;
// 2. 计算这段时间内包含的“暂停时长”总和
double totalPauseDuration = 0;
foreach (var p in pausePeriods)
{
accumulated += (filteredData[i].Item1 - filteredData[i - 1].Item1).TotalSeconds;
timeAxis.Add(accumulated);
// 只计算在当前点之前发生的暂停
if (p.end <= effectiveStartTime) continue;
if (p.start >= currentTime) break;
// 计算暂停段与 [开始时间,当前时间] 的重叠部分
long overlapStart = p.start > effectiveStartTime ? p.start.Ticks : effectiveStartTime.Ticks;
long overlapEnd = p.end < currentTime ? p.end.Ticks : currentTime.Ticks;
if (overlapEnd > overlapStart)
{
totalPauseDuration += (overlapEnd - overlapStart) / (double)TimeSpan.TicksPerSecond;
}
}
// 3. 有效时间 = 物理时间 - 暂停时间
double validTime = totalElapsed - totalPauseDuration;
timeAxis.Add(Math.Max(0, validTime));
}
double totalValidSeconds = accumulated; // 有效总时长
DateTime effectiveStartTime = firstValid;
DateTime effectiveEndTime = filteredData.Last().Item1;
double totalValidSeconds = timeAxis.Last(); // 更新有效总时长
// 计算最大摩擦力(基于过滤后的数据)
double maxFriction1 = filteredData.Max(x => Math.Abs(x.Item2));

View File

@@ -2,30 +2,30 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:PLCDataMonitor">
<Style TargetType="{x:Type local:AlarmScrollingText}">
<Style TargetType="local:AlarmScrollingText">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:AlarmScrollingText}">
<Border Name="PART_ClipBorder"
Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}"
ClipToBounds="True"
Height="40">
<TextBlock Name="PART_TextBlock"
<ControlTemplate TargetType="local:AlarmScrollingText">
<Border x:Name="PART_ClipBorder"
Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}"
CornerRadius="4"
ClipToBounds="True"
Padding="5,5">
<ScrollViewer HorizontalScrollBarVisibility="Hidden" VerticalScrollBarVisibility="Hidden">
<TextBlock x:Name="PART_TextBlock"
Text="{TemplateBinding Text}"
FontSize="18"
FontSize="14"
FontWeight="Bold"
Foreground="Red"
VerticalAlignment="Center"
RenderTransformOrigin="0,0.5">
<TextBlock.RenderTransform>
<TranslateTransform X="0"/>
</TextBlock.RenderTransform>
</TextBlock>
TextWrapping="NoWrap"
VerticalAlignment="Center"/>
</ScrollViewer>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>

View File

@@ -22,7 +22,7 @@
<ItemGroup>
<Compile Update="AlarmScrollingText.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Compile>
</ItemGroup>