448 lines
23 KiB
C#
448 lines
23 KiB
C#
using Sunny.UI;
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.Windows.Forms;
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namespace 全自动水压检测仪
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{
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/// <summary>
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/// 状态设置弹窗 - 显示温度模式和阀门状态
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/// </summary>
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public partial class StatusSettingsForm : UIForm
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{
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private System.Windows.Forms.Timer _updateTimer;
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private NormalTemperatureMode _parentForm;
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public StatusSettingsForm(NormalTemperatureMode parentForm)
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{
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_parentForm = parentForm;
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// 基本的 InitializeComponent 会在 Designer.cs 中调用
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InitializeComponent();
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// 设置窗体属性
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this.Text = "状态监控设置";
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this.Width = 900;
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this.Height = 600;
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this.StartPosition = FormStartPosition.CenterParent;
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this.ShowInTaskbar = false;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.FormBorderStyle = FormBorderStyle.FixedDialog;
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// 初始化更新定时器
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_updateTimer = new System.Windows.Forms.Timer();
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_updateTimer.Interval = 500; // 每500ms更新一次
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_updateTimer.Tick += UpdateTimer_Tick;
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this.FormClosing += StatusSettingsForm_FormClosing;
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}
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private void UpdateTimer_Tick(object sender, EventArgs e)
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{
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try
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{
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UpdateStatusDisplay();
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}
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catch (Exception ex)
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{
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Debug.WriteLine($"更新状态显示失败: {ex.Message}");
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}
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}
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private void UpdateStatusDisplay()
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{
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if (_parentForm == null || _parentForm.IsDisposed)
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return;
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// 从父窗体获取状态并更新
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_parentForm.UpdateStatusSettingsForm(this);
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}
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// 公共方法供父窗体调用更新状态
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public void UpdateTempModeStatus(UILightState light1State, UILightState light2State, string modeText)
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{
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if (this.InvokeRequired)
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{
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this.Invoke(new Action(() => UpdateTempModeStatus(light1State, light2State, modeText)));
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return;
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}
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if (uiLight1_Status != null) uiLight1_Status.State = light1State;
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if (uiLight2_Status != null) uiLight2_Status.State = light2State;
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if (uiLabel11_Status != null) uiLabel11_Status.Text = modeText;
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}
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public void UpdateValveStatus(
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UILightState light3, UILightState light4, UILightState light5,
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UILightState light6, UILightState light7, UILightState light8,
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UILightState light9, UILightState light10, UILightState light11, UILightState light12)
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{
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if (this.InvokeRequired)
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{
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this.Invoke(new Action(() => UpdateValveStatus(light3, light4, light5, light6, light7, light8, light9, light10, light11, light12)));
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return;
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}
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if (uiLight3_Status != null) uiLight3_Status.State = light3;
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if (uiLight4_Status != null) uiLight4_Status.State = light4;
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if (uiLight5_Status != null) uiLight5_Status.State = light5;
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if (uiLight6_Status != null) uiLight6_Status.State = light6;
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if (uiLight7_Status != null) uiLight7_Status.State = light7;
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if (uiLight8_Status != null) uiLight8_Status.State = light8;
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if (uiLight9_Status != null) uiLight9_Status.State = light9;
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if (uiLight10_Status != null) uiLight10_Status.State = light10;
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if (uiLight11_Status != null) uiLight11_Status.State = light11;
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if (uiLight12_Status != null) uiLight12_Status.State = light12;
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}
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private void StatusSettingsForm_Load(object sender, EventArgs e)
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{
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// 初始化所有控件
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InitializeControls();
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// 启动定时器
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_updateTimer?.Start();
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// 初始更新
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UpdateStatusDisplay();
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}
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private void StatusSettingsForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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_updateTimer?.Stop();
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_updateTimer?.Dispose();
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}
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private void uiButton_Close_Click(object sender, EventArgs e)
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{
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this.Close();
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}
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private void InitializeControls()
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{
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this.mainPanel = new Sunny.UI.UIPanel();
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this.tempModePanel = new Sunny.UI.UIPanel();
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this.valveStatusPanel = new Sunny.UI.UIPanel();
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this.uiLight1_Status = new Sunny.UI.UILight();
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this.uiLight2_Status = new Sunny.UI.UILight();
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this.uiLight3_Status = new Sunny.UI.UILight();
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this.uiLight4_Status = new Sunny.UI.UILight();
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this.uiLight5_Status = new Sunny.UI.UILight();
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this.uiLight6_Status = new Sunny.UI.UILight();
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this.uiLight7_Status = new Sunny.UI.UILight();
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this.uiLight8_Status = new Sunny.UI.UILight();
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this.uiLight9_Status = new Sunny.UI.UILight();
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this.uiLight10_Status = new Sunny.UI.UILight();
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this.uiLight11_Status = new Sunny.UI.UILight();
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this.uiLight12_Status = new Sunny.UI.UILight();
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this.uiLabel11_Status = new Sunny.UI.UILabel();
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this.uiButton_Close = new Sunny.UI.UIButton();
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this.SuspendLayout();
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this.mainPanel.SuspendLayout();
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// mainPanel
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this.mainPanel.Dock = System.Windows.Forms.DockStyle.Fill;
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this.mainPanel.Location = new System.Drawing.Point(0, 35);
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this.mainPanel.Name = "mainPanel";
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this.mainPanel.Size = new System.Drawing.Size(900, 565);
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this.mainPanel.TabIndex = 0;
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this.mainPanel.FillColor = System.Drawing.Color.FromArgb(243, 249, 255);
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this.mainPanel.RectColor = System.Drawing.Color.FromArgb(243, 249, 255);
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// tempModePanel
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this.tempModePanel.Location = new System.Drawing.Point(30, 20);
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this.tempModePanel.Size = new System.Drawing.Size(840, 140);
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this.tempModePanel.FillColor = System.Drawing.Color.White;
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this.tempModePanel.RectColor = System.Drawing.Color.FromArgb(220, 220, 220);
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this.tempModePanel.Radius = 10;
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this.tempModePanel.Name = "tempModePanel";
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this.tempModePanel.TabIndex = 0;
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// 温度模式标题
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var tempModeTitle = new Sunny.UI.UILabel();
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tempModeTitle.Location = new System.Drawing.Point(20, 15);
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tempModeTitle.Size = new System.Drawing.Size(200, 30);
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tempModeTitle.Text = "温度模式状态";
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tempModeTitle.Font = new System.Drawing.Font("微软雅黑", 14F, System.Drawing.FontStyle.Bold);
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tempModeTitle.ForeColor = System.Drawing.Color.FromArgb(48, 48, 48);
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this.tempModePanel.Controls.Add(tempModeTitle);
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// 常温模式指示
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var normalTempLabel = new Sunny.UI.UILabel();
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normalTempLabel.Location = new System.Drawing.Point(80, 65);
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normalTempLabel.Size = new System.Drawing.Size(120, 30);
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normalTempLabel.Text = "常温模式";
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normalTempLabel.Font = new System.Drawing.Font("微软雅黑", 12F);
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normalTempLabel.ForeColor = System.Drawing.Color.FromArgb(48, 48, 48);
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normalTempLabel.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.tempModePanel.Controls.Add(normalTempLabel);
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// uiLight1_Status
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this.uiLight1_Status.Location = new System.Drawing.Point(40, 67);
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this.uiLight1_Status.Size = new System.Drawing.Size(30, 30);
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this.uiLight1_Status.OnColor = System.Drawing.Color.FromArgb(80, 160, 255);
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this.uiLight1_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight1_Status.Radius = 15;
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this.uiLight1_Status.Name = "uiLight1_Status";
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this.tempModePanel.Controls.Add(this.uiLight1_Status);
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// 高温模式指示
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var highTempLabel = new Sunny.UI.UILabel();
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highTempLabel.Location = new System.Drawing.Point(330, 65);
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highTempLabel.Size = new System.Drawing.Size(120, 30);
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highTempLabel.Text = "高温模式";
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highTempLabel.Font = new System.Drawing.Font("微软雅黑", 12F);
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highTempLabel.ForeColor = System.Drawing.Color.FromArgb(48, 48, 48);
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highTempLabel.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.tempModePanel.Controls.Add(highTempLabel);
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// uiLight2_Status
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this.uiLight2_Status.Location = new System.Drawing.Point(290, 67);
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this.uiLight2_Status.Size = new System.Drawing.Size(30, 30);
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this.uiLight2_Status.OnColor = System.Drawing.Color.FromArgb(255, 80, 80);
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this.uiLight2_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight2_Status.Radius = 15;
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this.uiLight2_Status.Name = "uiLight2_Status";
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this.tempModePanel.Controls.Add(this.uiLight2_Status);
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// 当前模式显示
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var currentModeLabel = new Sunny.UI.UILabel();
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currentModeLabel.Location = new System.Drawing.Point(520, 65);
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currentModeLabel.Size = new System.Drawing.Size(120, 30);
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currentModeLabel.Text = "当前模式:";
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currentModeLabel.Font = new System.Drawing.Font("微软雅黑", 11F);
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currentModeLabel.ForeColor = System.Drawing.Color.FromArgb(100, 100, 100);
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currentModeLabel.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.tempModePanel.Controls.Add(currentModeLabel);
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// uiLabel11_Status
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this.uiLabel11_Status.Location = new System.Drawing.Point(640, 65);
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this.uiLabel11_Status.Size = new System.Drawing.Size(150, 30);
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this.uiLabel11_Status.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Bold);
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this.uiLabel11_Status.ForeColor = System.Drawing.Color.FromArgb(80, 160, 255);
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this.uiLabel11_Status.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.tempModePanel.Controls.Add(this.uiLabel11_Status);
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// valveStatusPanel
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this.valveStatusPanel.Location = new System.Drawing.Point(30, 180);
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this.valveStatusPanel.Size = new System.Drawing.Size(840, 310);
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this.valveStatusPanel.FillColor = System.Drawing.Color.White;
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this.valveStatusPanel.RectColor = System.Drawing.Color.FromArgb(220, 220, 220);
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this.valveStatusPanel.Radius = 10;
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this.valveStatusPanel.Name = "valveStatusPanel";
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this.valveStatusPanel.TabIndex = 1;
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// 阀门状态标题
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var valveStatusTitle = new Sunny.UI.UILabel();
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valveStatusTitle.Location = new System.Drawing.Point(20, 15);
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valveStatusTitle.Size = new System.Drawing.Size(200, 30);
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valveStatusTitle.Text = "阀门状态监控";
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valveStatusTitle.Font = new System.Drawing.Font("微软雅黑", 14F, System.Drawing.FontStyle.Bold);
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valveStatusTitle.ForeColor = System.Drawing.Color.FromArgb(48, 48, 48);
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this.valveStatusPanel.Controls.Add(valveStatusTitle);
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// 阀门状态指示灯布局
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int startX = 40;
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int startY = 65;
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int spacingX = 160;
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int spacingY = 55;
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// 第一行 - 高压出阀
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this.uiLight3_Status.Location = new System.Drawing.Point(startX, startY);
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this.uiLight3_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight3_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight3_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight3_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight3_Status);
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var lbl3 = new Sunny.UI.UILabel();
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lbl3.Location = new System.Drawing.Point(startX + 38, startY);
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lbl3.Size = new System.Drawing.Size(115, 28);
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lbl3.Text = "高压出阀";
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lbl3.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl3.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl3);
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// 高压进阀
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this.uiLight4_Status.Location = new System.Drawing.Point(startX + spacingX, startY);
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this.uiLight4_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight4_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight4_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight4_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight4_Status);
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var lbl4 = new Sunny.UI.UILabel();
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lbl4.Location = new System.Drawing.Point(startX + spacingX + 38, startY);
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lbl4.Size = new System.Drawing.Size(115, 28);
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lbl4.Text = "高压进阀";
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lbl4.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl4.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl4);
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// 常温抽水阀
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this.uiLight5_Status.Location = new System.Drawing.Point(startX + spacingX * 2, startY);
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this.uiLight5_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight5_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight5_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight5_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight5_Status);
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var lbl5 = new Sunny.UI.UILabel();
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lbl5.Location = new System.Drawing.Point(startX + spacingX * 2 + 38, startY);
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lbl5.Size = new System.Drawing.Size(115, 28);
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lbl5.Text = "常温抽水阀";
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lbl5.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl5.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl5);
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// 常温水箱加水阀
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this.uiLight6_Status.Location = new System.Drawing.Point(startX + spacingX * 3, startY);
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this.uiLight6_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight6_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight6_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight6_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight6_Status);
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var lbl6 = new Sunny.UI.UILabel();
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lbl6.Location = new System.Drawing.Point(startX + spacingX * 3 + 38, startY);
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lbl6.Size = new System.Drawing.Size(115, 28);
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lbl6.Text = "常温水箱加水阀";
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lbl6.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl6.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl6.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl6);
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// 高温抽水阀
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this.uiLight7_Status.Location = new System.Drawing.Point(startX + spacingX * 4, startY);
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this.uiLight7_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight7_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight7_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight7_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight7_Status);
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var lbl7 = new Sunny.UI.UILabel();
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lbl7.Location = new System.Drawing.Point(startX + spacingX * 4 + 38, startY);
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lbl7.Size = new System.Drawing.Size(115, 28);
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lbl7.Text = "高温抽水阀";
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lbl7.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl7.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl7.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl7);
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// 第二行 - 空气抽气阀
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this.uiLight8_Status.Location = new System.Drawing.Point(startX, startY + spacingY);
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this.uiLight8_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight8_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight8_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight8_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight8_Status);
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var lbl8 = new Sunny.UI.UILabel();
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lbl8.Location = new System.Drawing.Point(startX + 38, startY + spacingY);
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lbl8.Size = new System.Drawing.Size(115, 28);
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lbl8.Text = "空气抽气阀";
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lbl8.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl8.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl8.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl8);
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// 加热状态
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this.uiLight9_Status.Location = new System.Drawing.Point(startX + spacingX, startY + spacingY);
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this.uiLight9_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight9_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight9_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight9_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight9_Status);
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var lbl9 = new Sunny.UI.UILabel();
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lbl9.Location = new System.Drawing.Point(startX + spacingX + 38, startY + spacingY);
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lbl9.Size = new System.Drawing.Size(115, 28);
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lbl9.Text = "加热状态";
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lbl9.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl9.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl9.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl9);
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// 常温回水阀
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this.uiLight10_Status.Location = new System.Drawing.Point(startX + spacingX * 2, startY + spacingY);
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this.uiLight10_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight10_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight10_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight10_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight10_Status);
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var lbl10 = new Sunny.UI.UILabel();
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lbl10.Location = new System.Drawing.Point(startX + spacingX * 2 + 38, startY + spacingY);
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lbl10.Size = new System.Drawing.Size(115, 28);
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lbl10.Text = "常温回水阀";
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lbl10.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl10.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl10.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl10);
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|
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// 高温水箱加水阀
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this.uiLight11_Status.Location = new System.Drawing.Point(startX + spacingX * 3, startY + spacingY);
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this.uiLight11_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight11_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight11_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight11_Status.Radius = 14;
|
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this.valveStatusPanel.Controls.Add(this.uiLight11_Status);
|
|
|
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var lbl11 = new Sunny.UI.UILabel();
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lbl11.Location = new System.Drawing.Point(startX + spacingX * 3 + 38, startY + spacingY);
|
|
lbl11.Size = new System.Drawing.Size(115, 28);
|
|
lbl11.Text = "高温水箱加水阀";
|
|
lbl11.Font = new System.Drawing.Font("微软雅黑", 10F);
|
|
lbl11.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
|
|
lbl11.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
|
this.valveStatusPanel.Controls.Add(lbl11);
|
|
|
|
// 高温回水阀
|
|
this.uiLight12_Status.Location = new System.Drawing.Point(startX + spacingX * 4, startY + spacingY);
|
|
this.uiLight12_Status.Size = new System.Drawing.Size(28, 28);
|
|
this.uiLight12_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
|
|
this.uiLight12_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
|
|
this.uiLight12_Status.Radius = 14;
|
|
this.valveStatusPanel.Controls.Add(this.uiLight12_Status);
|
|
|
|
var lbl12 = new Sunny.UI.UILabel();
|
|
lbl12.Location = new System.Drawing.Point(startX + spacingX * 4 + 38, startY + spacingY);
|
|
lbl12.Size = new System.Drawing.Size(115, 28);
|
|
lbl12.Text = "高温回水阀";
|
|
lbl12.Font = new System.Drawing.Font("微软雅黑", 10F);
|
|
lbl12.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
|
|
lbl12.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
|
this.valveStatusPanel.Controls.Add(lbl12);
|
|
|
|
// 关闭按钮
|
|
this.uiButton_Close.Location = new System.Drawing.Point(375, 510);
|
|
this.uiButton_Close.Size = new System.Drawing.Size(150, 42);
|
|
this.uiButton_Close.Text = "关闭";
|
|
this.uiButton_Close.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Bold);
|
|
this.uiButton_Close.FillColor = System.Drawing.Color.FromArgb(80, 160, 255);
|
|
this.uiButton_Close.FillHoverColor = System.Drawing.Color.FromArgb(100, 180, 255);
|
|
this.uiButton_Close.FillPressColor = System.Drawing.Color.FromArgb(60, 140, 235);
|
|
this.uiButton_Close.RectColor = System.Drawing.Color.FromArgb(80, 160, 255);
|
|
this.uiButton_Close.Radius = 20;
|
|
this.uiButton_Close.Cursor = System.Windows.Forms.Cursors.Hand;
|
|
this.uiButton_Close.Click += new System.EventHandler(this.uiButton_Close_Click);
|
|
|
|
// 添加控件到主面板
|
|
this.mainPanel.Controls.Add(this.tempModePanel);
|
|
this.mainPanel.Controls.Add(this.valveStatusPanel);
|
|
this.mainPanel.Controls.Add(this.uiButton_Close);
|
|
|
|
this.Controls.Add(this.mainPanel);
|
|
|
|
this.mainPanel.ResumeLayout(false);
|
|
this.ResumeLayout(false);
|
|
}
|
|
}
|
|
}
|