优化UI
This commit is contained in:
205
全自动水压检测仪/StatusSettingsForm.Designer.cs
generated
205
全自动水压检测仪/StatusSettingsForm.Designer.cs
generated
@@ -157,41 +157,178 @@ namespace 全自动水压检测仪
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// 阀门状态指示灯 - 优化布局
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int startX = 40, startY = 65, spacingX = 160, spacingY = 55;
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var valveLights = new[] {
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(this.uiLight3_Status, "高压出阀"),
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(this.uiLight4_Status, "高压进阀"),
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(this.uiLight5_Status, "常温抽水阀"),
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(this.uiLight6_Status, "常温水箱加水阀"),
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(this.uiLight7_Status, "高温抽水阀"),
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(this.uiLight8_Status, "空气抽气阀"),
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(this.uiLight9_Status, "加热状态"),
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(this.uiLight10_Status, "常温回水阀"),
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(this.uiLight11_Status, "高温水箱加水阀"),
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(this.uiLight12_Status, "高温回水阀")
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};
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int row = 0, col = 0;
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foreach (var (light, label) in valveLights)
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{
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light.Location = new System.Drawing.Point(startX + col * spacingX, startY + row * spacingY);
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light.Size = new System.Drawing.Size(28, 28);
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light.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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light.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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light.Radius = 14;
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this.valveStatusPanel.Controls.Add(light);
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var lbl = new Sunny.UI.UILabel();
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lbl.Location = new System.Drawing.Point(startX + col * spacingX + 38, startY + row * spacingY);
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lbl.Size = new System.Drawing.Size(115, 28);
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lbl.Text = label;
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lbl.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl);
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col++;
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if (col >= 5) { col = 0; row++; }
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}
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// 第一行
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// 高压出阀
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this.uiLight3_Status.Location = new System.Drawing.Point(startX, startY);
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this.uiLight3_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight3_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight3_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight3_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight3_Status);
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var lbl3 = new Sunny.UI.UILabel();
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lbl3.Location = new System.Drawing.Point(startX + 38, startY);
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lbl3.Size = new System.Drawing.Size(115, 28);
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lbl3.Text = "高压出阀";
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lbl3.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl3.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl3);
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// 高压进阀
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this.uiLight4_Status.Location = new System.Drawing.Point(startX + spacingX, startY);
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this.uiLight4_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight4_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight4_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight4_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight4_Status);
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var lbl4 = new Sunny.UI.UILabel();
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lbl4.Location = new System.Drawing.Point(startX + spacingX + 38, startY);
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lbl4.Size = new System.Drawing.Size(115, 28);
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lbl4.Text = "高压进阀";
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lbl4.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl4.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl4);
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// 常温抽水阀
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this.uiLight5_Status.Location = new System.Drawing.Point(startX + spacingX * 2, startY);
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this.uiLight5_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight5_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight5_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight5_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight5_Status);
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var lbl5 = new Sunny.UI.UILabel();
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lbl5.Location = new System.Drawing.Point(startX + spacingX * 2 + 38, startY);
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lbl5.Size = new System.Drawing.Size(115, 28);
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lbl5.Text = "常温抽水阀";
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lbl5.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl5.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl5);
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// 常温水箱加水阀
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this.uiLight6_Status.Location = new System.Drawing.Point(startX + spacingX * 3, startY);
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this.uiLight6_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight6_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight6_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight6_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight6_Status);
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var lbl6 = new Sunny.UI.UILabel();
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lbl6.Location = new System.Drawing.Point(startX + spacingX * 3 + 38, startY);
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lbl6.Size = new System.Drawing.Size(115, 28);
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lbl6.Text = "常温水箱加水阀";
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lbl6.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl6.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl6.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl6);
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// 高温抽水阀
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this.uiLight7_Status.Location = new System.Drawing.Point(startX + spacingX * 4, startY);
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this.uiLight7_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight7_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight7_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight7_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight7_Status);
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var lbl7 = new Sunny.UI.UILabel();
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lbl7.Location = new System.Drawing.Point(startX + spacingX * 4 + 38, startY);
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lbl7.Size = new System.Drawing.Size(115, 28);
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lbl7.Text = "高温抽水阀";
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lbl7.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl7.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl7.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl7);
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// 第二行
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// 空气抽气阀
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this.uiLight8_Status.Location = new System.Drawing.Point(startX, startY + spacingY);
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this.uiLight8_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight8_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight8_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight8_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight8_Status);
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var lbl8 = new Sunny.UI.UILabel();
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lbl8.Location = new System.Drawing.Point(startX + 38, startY + spacingY);
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lbl8.Size = new System.Drawing.Size(115, 28);
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lbl8.Text = "空气抽气阀";
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lbl8.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl8.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl8.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl8);
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// 加热状态
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this.uiLight9_Status.Location = new System.Drawing.Point(startX + spacingX, startY + spacingY);
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this.uiLight9_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight9_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight9_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight9_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight9_Status);
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var lbl9 = new Sunny.UI.UILabel();
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lbl9.Location = new System.Drawing.Point(startX + spacingX + 38, startY + spacingY);
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lbl9.Size = new System.Drawing.Size(115, 28);
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lbl9.Text = "加热状态";
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lbl9.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl9.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl9.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl9);
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// 常温回水阀
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this.uiLight10_Status.Location = new System.Drawing.Point(startX + spacingX * 2, startY + spacingY);
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this.uiLight10_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight10_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight10_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight10_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight10_Status);
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var lbl10 = new Sunny.UI.UILabel();
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lbl10.Location = new System.Drawing.Point(startX + spacingX * 2 + 38, startY + spacingY);
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lbl10.Size = new System.Drawing.Size(115, 28);
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lbl10.Text = "常温回水阀";
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lbl10.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl10.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl10.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl10);
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// 高温水箱加水阀
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this.uiLight11_Status.Location = new System.Drawing.Point(startX + spacingX * 3, startY + spacingY);
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this.uiLight11_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight11_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight11_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight11_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight11_Status);
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var lbl11 = new Sunny.UI.UILabel();
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lbl11.Location = new System.Drawing.Point(startX + spacingX * 3 + 38, startY + spacingY);
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lbl11.Size = new System.Drawing.Size(115, 28);
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lbl11.Text = "高温水箱加水阀";
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lbl11.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl11.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl11.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl11);
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// 高温回水阀
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this.uiLight12_Status.Location = new System.Drawing.Point(startX + spacingX * 4, startY + spacingY);
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this.uiLight12_Status.Size = new System.Drawing.Size(28, 28);
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this.uiLight12_Status.OnColor = System.Drawing.Color.FromArgb(0, 190, 0);
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this.uiLight12_Status.OffColor = System.Drawing.Color.FromArgb(200, 200, 200);
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this.uiLight12_Status.Radius = 14;
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this.valveStatusPanel.Controls.Add(this.uiLight12_Status);
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var lbl12 = new Sunny.UI.UILabel();
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lbl12.Location = new System.Drawing.Point(startX + spacingX * 4 + 38, startY + spacingY);
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lbl12.Size = new System.Drawing.Size(115, 28);
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lbl12.Text = "高温回水阀";
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lbl12.Font = new System.Drawing.Font("微软雅黑", 10F);
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lbl12.ForeColor = System.Drawing.Color.FromArgb(60, 60, 60);
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lbl12.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.valveStatusPanel.Controls.Add(lbl12);
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// 关闭按钮
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this.uiButton_Close.Location = new System.Drawing.Point(375, 510);
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120
全自动水压检测仪/StatusSettingsForm.resx
Normal file
120
全自动水压检测仪/StatusSettingsForm.resx
Normal file
@@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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||||
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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||||
ResXResourceReader how to depersist the object. This is currently not
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||||
extensible. For a given mimetype the value must be set accordingly:
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||||
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||||
Note - application/x-microsoft.net.object.binary.base64 is the format
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||||
that the ResXResourceWriter will generate, however the reader can
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||||
read any of the formats listed below.
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||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
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||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -247,6 +247,9 @@
|
||||
<EmbeddedResource Include="ScanImport.resx">
|
||||
<DependentUpon>ScanImport.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="StatusSettingsForm.resx">
|
||||
<DependentUpon>StatusSettingsForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="NormalTemperatureMode.resx">
|
||||
<DependentUpon>NormalTemperatureMode.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
||||
Reference in New Issue
Block a user